In part five of this 6-part series, Adobe Principal Evangelist Jason Levine showcases working with everything from 2D Adobe Photoshop files (and importing/handling PSD layers in Premiere Pro) to creating 3D extruded text (natively) in After Effects, to integrating more 3D objects and elements via Cinema4D Lite (which ships with After Effects CC) as well […]
Month: June 2017
Psychedelischen Effekt erzeugen mit Gimp 2.9
Psychedelischen Effekt erzeugen mit Gimp 2.9 Foto: Colin Parte – The Irish Viking Lizenz: https://creativecommons.org/publicdomain/mark/1.0/ Gimp Links https://www.gimp.org/ Entwicklerversion 2.9 Download-Index https://download.gimp.org/pub/gimp/v2.9/ Quelltexte der Gimp-Komponenten Download-Index https://download.gimp.org/pub/ Gimp Entwickler Wiki (FAQ) https://wiki.gimp.org/wiki/Hacking:Developer_FAQ Gimp Entwickler Wiki (Tipps) https://wiki.gimp.org/wiki/Hacking:Building BABL Quelltexte https://download.gimp.org/pub/babl/ GEGL Quelltexte https://download.gimp.org/pub/gegl/ Gimp kompilieren: https://www.gimp.org/source/ Gimp-Registry http://registry.gimp.org/glossary/a FX-Foundry http://gimpfx-foundry.sourceforge.net/ Dokumentationen : Die FX-Foundry 117 […]
Ryan Todd, Director and Producer. An Interview with Jason Levine | Adobe Creative Cloud
Director and Producer Ryan Todd talks about the early days of Smosh, and how the hugely popular YouTube sketch comedy channel has evolved over time. Ryan tells Jason how important it is for social publishers to have a thick skin, how immaturity keeps it fresh at Smosh, and how a consistent schedule keeps viewers coming […]